'Overwatch' and 'Star Wars: Battlefront II' under investigation due to loot boxes
Nov 19 2017 by Johnnie Parsons
"This change is not expected to have a material impact on EA's fiscal year 2018 financial guidance". Star Wars Battlefront II is on sale right now.
The single-player campaign (mostly) delivers. Outraged by EA's reasoning, the response received more than 664,000 downvotes, the most ever, after which EA reduced the amount of credits required to unlock heroes.
It's the best-looking Star Wars game ever. We've also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. But (minus a few exceptions which are respectable) every company and it's subsidiary wants to try their heads into Loot Boxes.
Gamers complained that EA's microtransactions in the title, released Friday, amounted to a "pay-to-win" scheme.
Despite the negative feedback from the community, I'm sure Battlefront 2 will do well in sales. Whereas Battlefront 1 launched in a woefully anemic state, Battlefront 2 is packed with fun things to do. And while I have no idea how Battlefront II ended up with the loot system it has, or how much EA dictated versus what DICE wanted, there are massive problems with the way Battlefront II distributes loot that should've been instantly obvious to any game developer or publisher.
The progression system stinks. EA told GameSpot Battlefront 2's loot box system isn't gambling. Sadly it's not really dependent on your contribution, but rather determined by the length of time that the match took and a minor bonus on top, and this is an area that we really hope DICE will revisit in the near future. This makes progression feel almost entirely luck-based.
Gamers are taken to iconic locations from the films like Endor and Takodana, as well as familiar planets such as Fondor and new locations including the coral planet of Pilio and Idens' home planet of Vardos.
The gameplay is fluid and fast as hell. Not to mention, this is done heavily to support the eSports players and their divisions. Two years later, Star Wars Battlefront II delivers an original story that starts at the end of Return of the Jedi and warps like light speed throughout the events of the entire saga.
The campaign reminded me of the Halo series a lot, as you're often playing boots-on-the-ground with two squad members either side, running and gunning through beautiful alien vistas. Talk turned to pre-order cancellations and replacement games from the action-shooter genre.
EA posted a description of how microtransactions would work in the game on Reddit, and it quickly became the most downvoted comment in Reddit history.
I mean, it's still a scummy strategy that resembles gambling. If you're mainly interested in the short campaign, you're better off renting the game or waiting for a price drop. But some players love to jump in and defend that like it's nothing else, and I am here trying to warn them that they are at risk like a fool. You can do all that and then you'll learn even more of these characters that you meet in Battlefront II.